Seattle Public Library Visualization « Rama Hoetzlein

Seattle Public Library Visualization

MAKING VISIBLE THE INVISIBLE: SEATTLE PUBLIC LIBRARY VISUALIZATION

Seattle Central Library, 6 LCD Screens on glass, 24′x45″. Running 2005 to present.
Artist: George Legrady
Production Lead: Rama Hoetzlein

Project Website: Making Visible the Invisible, 2005-2014

In the News: “Libraries Open Doors, Data to Digital Art Displays“, Library Journal, 2013

“Making Visible the Invisible” is a commission for the Seattle Central Library, situated in the Mixing Chamber, a large open 19,500 sq ft space dedicated to information retrieval and public accessible computer research. The installation consists of 6 large LCD screens located on a glass wall horizontally behind the librarians’ main information desk. The screens feature real-time calculated animation visualizations generated by custom designed statistical and algorithmic software using data received each hour.

Running from 2005 to present, and still going, “Making Visible the Invisible” may be the longest running media arts project which has been continuously collecting data. The system has now collected over 50+ GB of raw circulation data spanning nearly a decade.


Early testing of the data visualization software.

Programming of the plasma displays prior to installation.

The “Star Trek” effect, as the Seattle Library staff affectionately called this ‘glitch’ which resulted in unusual streaking. The effect has only appear once, and the cause is still unknown..

Technical Details

Web Design MymensinghPremium WordPress ThemesWeb Development

New Website Launched

November 12, 2014November 12, 2014
This new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

Fluids v.3.1 presented at GPU Technology Conference 2014

March 7, 2014March 7, 2014
news_fluidsNovel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

Starting Position as Graphics Developer with NVIDIA

January 1, 2013January 1, 2013
nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.