Ideas « Rama Hoetzlein



Art and Media Theory

  • What is New Media Art?
  • Timeline of 20th C. Art and New Media
  • Fukushima Radiation Comparison Map
  • Artificial Intelligence

  • Social Simulation and the Scientific Method
  • A Turing Test: For “Real” Humans
  • Economics

  • The Hidden Costs of Health Care
  • Myth of the Free Market
  • Problems with Capitalism
  • Energy Independence
  • Being American: Stability and Happiness
  • Occupy Wall Street: A Basis for Change
  • Education in America: The Next Bubble
  • Civil Disobedience: What is it? Where is it?
  • Computer Graphics

  • Multi-Monitor Rendering in OpenGL
  • Surface Reconstruction of SPH Fluids
  • Sprite Testing for Rich Internet Applications

    The following are complete slide sets for a curriculum series in computer graphics, animation, and media arts. Copyright for images found in slides are retained by the original authors. For educational use only.

    Introduction to Computer Graphics

    Practical Course in Computer Graphics using OpenGL

    ppt Basic Lighting and Illumination ppt Introduction to Computer Graphics
    ppt Introduction to Graphics: Viewing Transformations ppt Introduction to OpenGL & Hardware
    ppt Introduction to Graphics: Lighting and Illumination
    OpenGL: Lighting & Color
    ppt Introduction to Graphics: Object Representation & Modeling ppt Modeling & Tesselation
    ppt Introduction to Graphics: Hidden Surface Removal ppt 3D Object Representation
    ppt Raytracing ppt Texture Mapping
    ppt OpenGL: Texture Mapping

    Advanced Computer Graphics

    ppt IGX Lab – Command-Line Framework for OpenGL
    ppt Shader Graphs
    ppt Raytracing and Global Illumination

    Animation and Motion Capture

    ppt History of Raytracing ppt Global Illumination: Radiosity, Photon Mapping & Path Tracing
    ppt Polygonal Modeling ppt Procedural Modeling
    ppt Non-Realistic Rendering: Drawing ppt Artificial Intelligence for Gaming
    ppt Non-Realistic Rendering: Painting ppt Collision Detection
    ppt Global Illumination: Radiosity and Photon Mapping ppt Animation: Basic Principles
    ppt Scene Graphs ppt Animation: Walk Cycles
    ppt Motion Capture: History & Basics

    Media Arts

    ppt Motion Capture: Hardware & Workflow
    ppt Media Arts: A Brief History ppt Motion Capture: Recent Trends
    ppt Prototyping & Failure: The Art of Design ppt The Animation & Games Industries
    ppt Media Arts: Future Trends
    ppt Artistic Modeling

    Web Design MymensinghPremium WordPress ThemesWeb Development

    New Website Launched

    November 12, 2014November 12, 2014
    news_siteThis new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

    Fluids v.3.1 presented at GPU Technology Conference 2014

    March 7, 2014March 7, 2014
    news_fluidsNovel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

    Starting Position as Graphics Developer with NVIDIA

    January 1, 2013January 1, 2013
    nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.