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2016. Hoetzlein, R. GVDB: Raytracing Sparse Voxel Database Structures on the GPU High Performance Graphics (HPG) 2016, June 2016, Dublin. |
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2016. Hoetzlein, R. Raytracing Scentific Data in NVIDIA OptiX with GVDB Sparse Volumes GPU Technology Conference (GTC) March 2016, Santa Clara. |
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2015. Hoetzlein, R. Data Visualization of the Graphics Pipeline: Tracking State with the Stateviewer GPU Technology Conference (GTC) March 2015, Santa Clara. |
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2014. Wyman, Chris, Hoetzlein, R., and Lofen, A. Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D), February 2015. |
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2014. Hoetzlein, R. “Fast Fixed-Radius Nearest Neighbors: Interactive Million-Particle Fluids“. GPU Technology Conference (GTC) 2014. Santa Clara, CA. |
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2012. Hoetzlein, R. Graphics Performance in Rich Internet Applications. IEEE Computer Graphics & Applications. Volume 32, Issue 5, pp 98-104. September 2012. |
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2009. Hoetzlein, R. and Hollerer, Tobias Interactive Water Streams with Sphere Scan Conversion ACM Interactive Graphics and Games (i3D) 2009. Boston, Massachusetts. February 2009. |
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2005. D. Schwartz, R. Rajagopalan, R. Hoetzlein Developing a Virtual Engineering Curriculum Via Computer Game Design. Proceedings of The American Society for Engineering Education St. Lawrence Section Conference. Binghamton, NY. 2005 |
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2005. Hoetzlein, R. and Schwartz, D. GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design. ACM SIGGRAPH Educators Program 2005, Los Angeles, CA. 2005 |
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2003. Hoetzlein, R. and Schwartz, D. Computer Game Design as a Tool for Cooperative Interdisciplinary Education. Proceedings of The American Society for Engineering Education St. Lawrence Section Conference. Queens University. |
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2012. Hoetzlein, R. Visual Communication in Times of Crisis: The Fukushima Nuclear Accident Leonardo Journal of Arts, Science and Technology. Volume 45, Number 2, pp 113-118. April 2012. |
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2012. Eric Chuk, Rama Hoetzlein, David Kim, Julia Panko Creating Socially Networked Knowledge through Interdisciplinary Collaboration Arts & Humanities in Higher Education: An international journal of theory, research and practice (Special Edition) |
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2011. Hoetzlein, R. Imagination in Media Arts: Technological Constraints and Creative Freedom Ph.D Dissertation. University of California Santa Barbara, December 2011. |
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2009. Hoetzlein, R. and Adderton, Dennis MINT/VXF: A High-Performance Computing Framework for Interactive Multimedia. Future of Media Arts, Science and Technology Workshop (MAST). University of California Santa Barbara. Jan 2009. |
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2009. Hoetzlein, R. Subjective Media: A Historic Context for New Media in Art Fourth International Conference on the Arts in Society. Venice, Italy. July 2009. |
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2009. Hoetzlein, R. Alternatives to Author-centric Knowledge Organization Implementing New Knowledge Environments (INKE 2009). Victoria, Canada. Oct 2009. |
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2008. Turk, M. Hollerer, T., Arisona, S., Kuchera-Morin, J. Coffin, C and Hoetzlein, R. Creative Collaborative Exploration in Multiple Environments Association for the Advancement of Artificial Intelligence, 2008 Symposium |
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2007. Hoetzlein, R. The Organization of Human Knowledge: Systems for Interdisciplinary Research Master’s Thesis. University of California Santa Barbara, 2007. |
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2011. EcoPlayer. Interactive experience of animal sounds. Copenhagen, Denmark |
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2011. Global Units. Procedural modeling for live visual performance at a radio station. Copenhagen, Denmark |
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2010. The Bones of Maria. Generative organic art. The Cultor, IT. Torino, Italy |
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2009. Presence. Immersive environments with 360 degree photography. University of Santa Barbara Library.Santa Barbara, CA |
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2008. Social Evolution. Evolutionary crowd simulation. Version Beta, Center for the Contemporary Image. Geneve, Switzerland |
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2007. Lifecycles. 2nd International Arts & Science Exhibition. Beijing, China |
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2007. Intelligent Things. Machine Project, DorkBot So. Cal. Los Angeles, CA |
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2005. Timewave. Ecological digital microscope. Gallery 1434. Santa Barbara, CA |
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2004. Collective Morphology. Collaborative generative forms. Santa Barbara, CA |
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2001. Creatures: Mechanical and Robotic Sculptures. Thesis work, Cornell University. Ithaca,NY |
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1998. Gigaspace. Augmented virtual interaction with a pixelated dog Ithaca,NY |
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2014. ACM SIGGRAPH, Vancouver, Canada |
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2014. GPU Technology Conference, 2014 |
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2010. Transliteracies Rose Design Charrette, Feb 26, 2010. |
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2009. Digital Humanities Summer Institute, University of Victoria, Canada |
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2007. Text Encoding Seminar, University of California Santa Barbara |
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2006. Moorpark College Multimedia Festival |
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2006. UC Darnet, Digital Arts Research Network, March 4th |
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2006. Digital Humanities Summer Institute, University of Victoria, Canada |
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2006. ACM Multimedia 2006, Art Exhibition Coordinator /w George Legrady |
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2005. Collaboration with DX-Arts, University of Washington on Collective Morphology |
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2004. Collaboration with Department of Fine Arts, UC Santa Barbara on Timewave |
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2004. First official course in Computer Game Design. Cornell University. |
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1998. Cornell Program of Computer Graphics. Cornell University. |
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1996. Department of Physical Chemistry. Cornell University |