Contact « Rama Hoetzlein

Contact

SHORT BIO


Rama Hoetzlein is an interactive media artist and computer scientist working in the areas of knowledge engineering and behavioral systems. I seek to develop the theoretical foundations of new media arts, and to explore the design, limitations, and capabilities of intelligent systems. My goal is to enable convergence between these dynamic digital systems and the processes of physical making, building and interaction.

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CONTACT

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CURRICULUM VITAE

Curriculum Vitae

EXTENDED BIO


Rama Hoetzlein completed a BFA in Fine Arts and a BA in Computer Science at Cornell University in 2001, with thesis works on robotic and mechanical sculpture. From 2001 to 2004, Rama co-founded the Game Design Initiative at Cornell University with David Schwartz. For his masters in the Media Arts and Technology program at the University of California Santa Barbara, he developed a novel semantic database, Quanta, to explore representations of interdisciplinary knowledge. Recently, he has worked in the digital humanities with Alan Liu (Department of English, UCSB) as co-director on an NEH grant and lead scientist to develop a Research-Oriented Social Environment (RoSE), a social network for living and historic persons. In 2007, his dissertation with the Media Arts and Technology Program at the University of California Santa Barbara focused the issue of creativity and technological freedom in media arts. Rama has exhibited art works internationally in Beijing, Genève, Seattle, New York and Copenhagen. In 2011 he was Professor of Media Studies in the Department of Architecture and Media Technology (Medialogy) at Aalborg University, Copenhagen. Rama is currently a Graphics Research Scientist with NVIDIA Corporation, working on simulation and rendering of large scale systems on GPU-based hardware. His current and future research focuses on intelligent systems.

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New Website Launched

November 12, 2014November 12, 2014
This new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

Fluids v.3.1 presented at GPU Technology Conference 2014

March 7, 2014March 7, 2014
news_fluidsNovel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

Starting Position as Graphics Developer with NVIDIA

January 1, 2013January 1, 2013
nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.