Propane: Virtual Rocketry « Rama Hoetzlein

Propane: Virtual Rocketry


These experiments in virtual rocketry demonstrate fuel ignition and throttling for non-existent amateur rockets. Amateur rocketry is often limited in its ability to perform pre-testing prior to live fire tests. This work demonstrates real time, interactive throttling of digital test models, which may potentially be used in predicting rocket performance for open, amateur rocketry projects that explore dynamic equilibrium and stabilization.

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New Website Launched

November 12, 2014November 12, 2014
This new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

Fluids v.3.1 presented at GPU Technology Conference 2014

March 7, 2014March 7, 2014
news_fluidsNovel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

Starting Position as Graphics Developer with NVIDIA

January 1, 2013January 1, 2013
nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.