Collective Morphology « Rama Hoetzlein

Collective Morphology


Rama Hoetzlein, Media Arts and Technology Program, University of California Santa Barbara

Eunsu Kang, DX-Arts, University of Washington

Collective Morphology

Human collaboration is often very different from other examples of natural collaboration. Unlike humans, the constructions of social insects such as the nests of termites, wasps and ants, may not have an explicit mental goal, but instead result from the localized activities of individual members. Termites deposit pellets, then build columns, and finally connect these columns with arches – all without any concept of the nest as a whole. With Collective Morphology, we reveal an aesthetic, and interactive experience, which allows participants to explore and create emergent forms through direct collaboration.

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New Website Launched

November 12, 2014November 12, 2014
This new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

Fluids v.3.1 presented at GPU Technology Conference 2014

March 7, 2014March 7, 2014
news_fluidsNovel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

Starting Position as Graphics Developer with NVIDIA

January 1, 2013January 1, 2013
nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.