List of Publications

2012. Hoetzlein, R. “Graphics Performance in Rich Internet Applications. Forthcoming in IEEE Computer Graphics & Applications

 2012. Hoetzlein, R. “Visual Communication in Times of Crisis: The Fukushima Nuclear Accident”. Forthcoming in Leonardo Journal of Arts, Science and Technology

2012. Eric Chuk, Rama Hoetzlein, David Kim, Julia Panko. “Creating Socially Networked Knowledge through Interdisciplinary Collaboration”. Arts & Humanities in Higher Education: An international journal of theory, research and practice (Special Edition)

 2011. Hoetzlein, R. “Imagination in Media Arts: Technological Constraints and Creative Freedom”. Ph.D Dissertation. University of California Santa Barbara, December 2011.

 2009. Hoetzlein, R. “Subjective Media: A Historic Context for New Media in Art”, Fourth International Conference on the Arts in Society. Venice, Italy. July 2009.

 2009. Hoetzlein, R. “Alternatives to Author-centric Knowledge Organization”, Implementing New Knowledge Environments (INKE 2009). Victoria, Canada. Oct 2009.

 2009. Hoetzlein, R. and Hollerer, Tobias. “Interactive Water Streams with Sphere Scan Conversion”. ACM Interactive Graphics and Games (i3D) 2009. Boston. Feb 2009.

 2009. Hoetzlein, R. and Adderton, Denis. “MINT/VXF: A High-Performance Computing Framework for Interactive Multimedia.” Future of Media Arts, Science and Technology Workshop (MAST). University of California Santa Barbara. Jan 2009.

 2008. Turk, M. Hollerer, T., Arisona, S., Kuchera-Morin, J. Coffin, C and Hoetzlein, R. “Creative Collaborative Exploration in Multiple Environments” Association for the Advancement of Artificial Intelligence, 2008 Symposium

 2007. Hoetzlein, R. “The Organization of Human Knowledge: Systems for Interdisciplinary Research”. Master’s Thesis. University of California Santa Barbara, 2007.

 2005. Hoetzlein, R. and Schwartz, D. “GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design.” ACM SIGGRAPH Educators Program 2005, Los Angeles, CA. 2005

2003. Hoetzlein, R. and Schwartz, D. “Computer Game Design as a Tool for Interdisciplinary Education”, American Society for Engineering Education (ASEE). Kingston Section. 2003