Classic Man Charater Model and Rig for Maya |
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This is a free character model and rig for a classical male figure to be used for character and animation studies. While there are many good, free toon rigs (Tiny, Alfred) out there, I created this rig to allow animators to experiment with the natural human figure. This rig could also be used for motion capture studies. Based on the sculptures of Michellangelo's, it includes both a low-poly base mesh and a rig for Maya. Originally developed for teaching in the Medialogy Department at Aalborg University in Copenhagen. Features and limitations are described below. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Downloads
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Polygonal Modeling - Features | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This character is based on visual studies of sculptures by Michellangelo, specifically David (c. 1501, Palazzo Vechio, Florence) and the Bound Slave and Dying Slave (c. 1510-1513). The figure is intentionally abstracted somewhat so that alternate details can be added as displacement maps. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features of the polygonal model: |
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Character Rigging - Features | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Character Rig developed in Maya. Features:
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Limitations | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This model and rig still has several limitations: - Wrist orientation is not yet separated from elbow rotation, making some arm poses impossible. - Finger controllers not yet available. At present, you need to rotate the actual joints in the chain. Vertex weights on fingers not yet complete. - No facial rigging. I have not done much facial rigging. If you would like to add facial rigging, see below. - No pose-space deformation. PSD has not been done for this character yet, so shoulder and knees will distort. See below if you'd like to contribute. - No IK / FK switch. I have not yet implemented an IK/FK switch for the arms and legs. Right now its all IK. If anyone is interested in contributing to this model, please feel free to make modifications and send them back. I will include it in the downloads above with acknowledgements to you as the contributor. (Note that only high quality improvements will be posted here.) This model and rig are provided for free to the animation community, and the work is licensed such that future improvement should also benefit others. If there is sufficient interest I could model and rig a classical female figure as well. : ) |
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Classic Man posed to Michellangelo's Laocoon. This was a brief, two hour pose session using the rig above. Here is a sculpt attempt by Majid Smiley which is quite successful (not quite the original of course : ). Notice the issue are quite different when this is treated as a rigging problem. Pose-space deformation is not yet implemented, hence the depressed shoulder and the right knee issues. Elbow rotations are locked to the wrist, which should be fixed. A Zbrush sculpt would help to give a displacement map to get some of the finer details in the original. |